Simon DeDeo’s hand drawn notes for entropy class
Pointer from: Evernote review and came across this Place digested: Slouching at the standing desk Time digested: Oct 27, 2018 http://tuvalu.santafe.edu/~simon/lecture1_dedeo_csss_2010.pdf Entropy is a measure of a system’s: Disorder Information Information carrying capacity Uncertainty Diversity Entropy is also PHYSICAL. You can look up entropies of different substances. “Water is just ice where the molecules are … Continue reading Simon DeDeo’s hand drawn notes for entropy class
On being a little underemployed
In the excerpts below, both Patrick and Morgan discuss the benefits of “working less”… with the following fundamentals: (1) The need to signal that you’re a hard worker in terms of amassed hours is stupid (2) It’s important to celebrate and build in times during your day to be curious and to just *think* (3) … Continue reading On being a little underemployed
Empire State building as lean project delivery
I suspect the design-bid-build nature of our “traditional” buildings industry has an impact on *progress.* Albeit what we call traditional is actually recent to the past ~100 years compared to the design-build process of history. This paper explains that the Empire State Building’s speed of construction was attributed to design-build, among other factors (e.g. ESB’s … Continue reading Empire State building as lean project delivery
The Liability of Architects and Engineers in 19th Century America
How do the incentives (and counterbalance, risks and liabilities) of certain stakeholders within the project delivery process for buildings end up shaping the buildings themselves? Pointer from: Rabbit hole learning about project delivery that produced the Empire State Building Place digested: Late night hodge podge Time digested: October 7, 2018 Link: https://www.jstor.org/stable/1424833?seq=1#page_scan_tab_contents
Notes from: How To Be a Systems Thinker | Edge.org
MC Bateson on getting reacquainted with Cybernetics Pointer from: Searching “Macy conferences” obviously Systems Thinker caught my eye 🙂 Place digested: ? but it was resonant Time digested: Oct 6, 2018 How To Be a Systems Thinker A Conversation With Mary Catherine Bateson EXCERPTS: HOW TO BE A SYSTEMS THINKER We all think with … Continue reading Notes from: How To Be a Systems Thinker | Edge.org
Notes from: Mirror Worlds
How to build topsight? Space organization structures (map) Time-organizing structures (script) Pointer from: Steven Johnson on a a16z podcast Place digested: Reading in a hammock (maybe?) Time digested: Sept 29, 2018 BOOK EXCERPTS: Topsight “Topsight is what comes from a far overhead vantage point, from a birds eye view that reveals the whole— the big … Continue reading Notes from: Mirror Worlds
Water, Fluids analogies, a list
current fluid trickle condense percolate tide flow turbulent influence confluence watershed moment
Notes on: Cedric Price & the Fun Palace
Cybernetics (information + control) for art and architecture Please excuse the formatting issues; these are NOTES after all 🙂 Pointer from: Architectural Intelligence by Molly Wright Steenson Place digested: Devoured on Bart ride home Time digested: Sept 17, 2018 Direct Excerpt From: The Fun Palace: Cedric Price’s experiment in architecture and technology” by Stanley … Continue reading Notes on: Cedric Price & the Fun Palace
Airplane manufacture + coordination/ outsourcing risk
On coordination and outsourcing risk (and reflections on internal debates within an org) Please excuse the formatting issues! Encountered– Time: September 16, 2018 Place: Evolving Pointer from: https://twitter.com/danschlz/status/1026671169246703617?s=19 Source: Multiple Note type: Inspired Boeing’s 787 Dreamliner: “The coordination and outsourcing risk.” On the internal debate re outsourcing for the Boeing 787 Note: The Hart-Smith paper is … Continue reading Airplane manufacture + coordination/ outsourcing risk
Subterranean games
Increased computing for video games means now can build parts of worlds never built before. This is both related to open world games, but also to the layers of structural complexity within the games themselves. For example, video game makers never built their games to include the subterranean world before— i.e. things like plumbing. It … Continue reading Subterranean games